Dreadknights Vs Vanilla Marines  

Posted by Fume in , , , ,

Played my second game with my dreadknight list, this time against a vanilla marine player with a solid MotF dreadnought list. It was a standard kill points mission.


He had, from memory:


Librarian /w Smite + rhino
MotF /w Conversion beamer.
2x Dread /w Assault cannon + fist
2x dread /w MM + fist
1x Dread /w Rocket + lascannon
10x tac squad /w MM + melta (combat squaded) In a Las/Plas razorback.
10x tac squad /w plasma gun + plasmacannon (combat squaded).
8x dev squad /w 4x ML + 1x lascannon
3x 5x scouts with a couple of assorted small arms.

I had

Inquisitor /w 3x servo skulls
3x Dreadknights /w 3x Teleporters + 3x incinerators 1x sword.
3x 5 Terminators /w psycannons
2x Vendread rifleman.


I got first turn, deployed the 3 dreadknights, 2 vendreads and 1 terminator unit with the inquisitor pretty centrally. His list was going to be difficult for me due to the wide variety of AP1&2 spread evenly through out his units, and often well hidden behind numerous meat shields. Unlike my previous game against blood angels, alot of work was required in order to neutralise the AP1&2 guns.


Knowing this was a shooting war i couldnt win, all three dreadknights teleported right in his face first turn and dropped their flamers on the dev unit, a 5man tac squad, and another 5 man tac squad. below average rolling, like rolling three one’s to wound on a roll of 2+ from 5 dice, made my shooting even less effective. My ven dreads killed one of his Multi-melta dreads, and stunlocked an assault cannon one.


His turn saw him slap me across the face and pitty me... with a big smile. Combined shooting killed one dreadknight and took another to 2 wounds. I failed three out of four 2+ saves, and rending + AP1&2 did the rest.

Turns 2 and 3 saw combat between my dreadknights and any juice targets, such as the plasma cannon unit, las/plas RB, tac units that got in my way. Ended up losing the last dread in his turn 3 when he combo charged it with a dread and a tac squad. Needing to only wound once (thanks to a vicious shooting phase) they dragged it down with the power fist. The dreadnought failed to hit like a boss, and my dreadknight joined in the failhammer. With 4 pens on the damage chart against his dread, i rolled only 1’s and 2’s and thus failed to damage it. Grave disapointment. Thankfully the damage to his army as a whole was done, and my terminators were starting to arrive to clean up any stragglers. 

My vendreads spent turns 3, 4, 5 and 6 not doing anything. 4 hits, 4 fails to glance. Pretty much sums up their second half of the game. But they got as good as they gave. Turns 3, 4, 5 and 6 saw the ML+Las dread fire at one of them, but i passed every single cover save across those turns. The entire game pretty much went like that. When i had shocking rolls, so did he. When he had shocking rolls, so did i. Gave an interesting roller-coaster feel to the game.


The game finished on turn 6, with me in the lead of kill points 7-5. Considering he had far more kill points up for offer than i did, he did extremely well in keeping the final score close.

This entry was posted on Monday, August 29, 2011 at Monday, August 29, 2011 and is filed under , , , , . You can follow any responses to this entry through the comments feed .

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